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巴士为您推荐: 银河文明3 升级档 免DVD补丁 失落的宝藏DLC

使用说明:

1.在11684下载后解压

2.复制文件到游戏目录

3.开始游戏

已包含之前所有升级档

升级档安装步骤:

1.安装《银河文明3》原版游戏;

2.安装本升级档

包含DLC列表:

Galactic Civilizations III - Lost Treasures DLC

Galactic Civilizations III - Rise of the Terrans DLC

Galactic Civilizations III - Builders Kit DLC

Galactic Civilizations III - Precursor Worlds DLC

Galactic Civilizations III - Mercenaries Expansion Pack

Galactic Civilizations III - Revenge of the Snathi DLC

Galactic Civilizations III - Mega Events DLC

Galactic Civilizations III - Map Pack DLC

Galactic Civilizations III - Ship Parts Launch Pack

Galactic Civilizations III Soundtrack

更新说明:

机翻:

银河文明III v1.82更新发布

8月23日 - ISLANDDOG

欢迎来到我们的八月更新。我们侧重于解决死机,卡圈,与通知系统问题和错误。请对信息阅读以下内容。

概观

UI稳定性改进:我们已经通过增加4倍UI部件的数量。至尊游戏(例如大地图,数以百计的船队等)现在将更加稳定。我们还固定有新的通知系统的许多问题。

游戏玩法:我们已经修复了一个船舶交易漏洞和几个游戏的bug。此外,我们已经取得了一些免费联盟成员条约。

人族DLC的崛起:活动更新使用新的地球联合“经典”款式船,更好地代表银河时代的船舶。作为这种变化的一部分,你现在可以选择人族联合船舶风格为您定制的比赛,并从二十新的“经典”船你的船的设计部分进行选择。

更改日志

通过增加4倍UI部件的数量。至尊游戏(例如大地图,数以百计的船队等)将现在更稳定。

从1.81这是造成事故和破坏保存在多人游戏中移除先前的变化自动保存系统。

从战斗杂散粒子效应超时之前横跨星系旅行。这似乎是一个卡住转。这不应该再发生。

在“开放边界”和“互不侵犯条约”这样的条约,这些条约为自由联盟成员的调整AI的评价。

“忽??略防御”能力(从技术如“盾冲”)没有正确运用他们的伤害。这已得到修复。

给海盗派特征用户友好的名称,因为它们都出现在一些外交活动报告了。

以“一每播放器”组件的船舶不再流通。这可以防止一个漏洞,允许玩家绕过“一个每播放器”的限制。这些船都是在交易屏幕上禁用,包括工具提示解释说,他们不能买卖。

船厂按钮“继续进行这样的设计,直至另行通知”决定是否应该为构建队列条目被启用时,没有检查prereqs。

通知不再与在屏幕的左侧游戏输入干扰。

现在通知只在一个新的转折的游戏开始的开始刷新。这可以防止在中间转列表创建空白。

当添加一艘船到构建队列,列表会自动滚动至底部。

点击在船厂列表船厂现在集中在它的摄像头,并选择它。

正常和中等UI固定赌船栏缩放问题

更名为通用的科技树为“通用技术树”。它被误认为“人族科技树”。

无主小行星领域,现在说“最近的星球拥有”,而不是在他们的提示和选择背景“分配的行星”。

修正造成一些没有提示警报崩溃。

在舰队详细信息窗口观看单船时添加提示舰级条目。

修正了在邀请好友对话框如果蒸汽覆盖被禁用会做什么。此时,按钮与一个提示,解释为什么禁用。

修正了谁在MP游戏死了,但总是在那里观看其他选手比赛的球员会发送一个无效的比赛报告。

佣兵:

增加了警告,如果建造星际基地的升级会消耗与它佣兵部件的构造函数。

建立使用雇佣兵船“东桑西移”一母星现在提供正确的影响奖金。

DLC

人族的崛起:更新United人族用“经典”舰风格,更好地代表了银河系的时代的船舶。

人族的崛起:增加人族联合船的风格。

人族的崛起:增加了二十“经典”船舶部件。

人族的崛起:固定什锦错别字。

人族的崛起:固定不好Xendar家园名外交报告屏幕。

失落的珍宝:修正了原子偏光事件误导奖金描述。

失落的珍宝:固定的元素提取失落的宝藏事件不正确的描述。

原文:

Galactic Civilizations III v1.82 Update Released

8月23日 - ISLANDDOG

Welcome to our August update. We've focused on addressing crashes, stuck turns, issues with the notification system, and bugs. Please read below for info.

Overview

UI Stability improvements: We've increased the number of UI widgets by 4x. Extreme games (e.g large maps, hundreds of fleets, etc.) will now be more stable. We have also fixed numerous issues with the new notification system.

Gameplay: We've fixed a ship trading exploit and several gameplay bugs. In addition, we have made some treaties free for alliance members.

Rise of the Terrans DLC: Updated campaign to use a new United Earth "classic" ship style that better represents ships of that galactic era. As part of that change, you now can select United Terrans ship style for your custom races and choose from over twenty new "classic" ship parts for your ship designs.

Change Log

Increased the number of UI widgets by 4x. Extreme games (e.g large maps, hundreds of fleets, etc.) will be now be more stable.

Removed a previous change to the autosave system from 1.81 that was causing crashes and corrupting save games in multiplayer.

Stray particle effects from battles were traveling across the galaxy before timing out. This appeared to be a stuck turn. This should no longer happen.

Adjusted AI evaluation of the "Open Borders" and "Non-Aggression Pact" treaties such that these treaties are free for alliance members.

The "ignore defense" ability (from tech such as "Shield Punch") were not properly applying their damage. This has been fixed.

Gave Pirate faction traits user-friendly names since they are showing up in some campaign diplomacy reports.

Ships with "One-Per-Player" components are no longer tradable. This prevents an exploit that allowed players to get around the "One-Per-Player" restriction. These ships are disabled on the trade screen and include a tooltip explaining that they cannot be traded.

The shipyard button "continue making this design until further notice" wasn't checking prereqs when deciding if it should be enabled for a build queue entry.

Notifications no longer interfere with game inputs on the left side of the screen.

Notifications are now refreshed only at the start of the game and start of a new turn. This prevents creates gaps in the list in the mid-turn.

When adding a ship to the build queue, the list will automatically scroll to the bottom.

Clicking on shipyards in the Shipyard List now centers the camera on it and select it.

Fixed staked ship bar scaling issues for normal and medium UI

Renamed generic tech tree to "Generic Tech Tree". It was mislabeled as "Terran Tech Tree".

Unowned asteroid fields now say "nearest owned planet" rather than "assigned planet" in their tooltip and selection context.

Fixed a crash caused by alerts that have no tooltip.

Added tooltip to Ship Level entry when viewing single ships on the Fleet Details Window.

Fixed a bug where the Invite Friends dialog would do nothing if the Steam Overlay was disabled. The button is now disabled with a tooltip explaining why.

Fixed bug where a player who dies in a mp game but stays around to watch the other players play would send an invalid match report.

Mercenaries:

Added warning if building a starbase upgrade will consume a constructor with mercenary components on it.

Building a starbase using the Mercenary ship "The Crux" now provides the correct influence bonus.

DLC

Rise of the Terrans: Updated United Terrans to use a "classic" ship style that better represents ships of that galactic era.

Rise of the Terrans: Added United Terrans ship style.

Rise of the Terrans: Added over twenty "classic" ship parts.

Rise of the Terrans: Fixed assorted typos.

Rise of the Terrans: fixed bad Xendar homeworld name in diplomatic report screen.

Lost Treasures: Fixed a misleading bonus description with the Atomic Polarizer event.

Lost Treasures: Fix incorrect description on the Elemental Extractor Lost Treasure event.

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